
HUAWEI AppGallery Elevates Traditional Baloot to Esports Status with $20,000 Tarbi3ah Challenge Finale in Riyadh
Rashad Iskandrni
Riyadh,
Saudi Arabia, May 13, 2026 – HUAWEI AppGallery, in partnership with Tarbi3ah
Challenge, has successfully concluded the AGCxTarbi3ah Challenge Tournament
2026 in Riyadh, marking a significant step in the evolution of Baloot from a
traditional Saudi card game into a structured competitive esports experience.
Bringing
together players from across Saudi Arabia and the wider Gulf region, the
tournament featured a $20,000 prize pool and culminated in a live Grand Final
on May 8 at the Huawei Flagship Store in Riyadh.
Spanning
four weeks, the tournament combined online qualifiers with an in-person finale,
offering players a clear pathway from casual gameplay to high-level
competition. Weekly rounds drove sustained participation, with top performers
advancing to compete on a live stage in front of an engaged gaming community.
At the
heart of the tournament is the Tarbi3ah Challenge, a dedicated version of the
household Saudi card game Tarbi3ah Baloot, specifically designed to meet
players’ demand for structured tournaments. It redefines how Baloot is played
through an innovative double-elimination bracket that ensures greater fairness
and places a premium on individual skill, competitive mechanics, and enhanced
gameplay experiences. The initiative highlights how culturally rooted games can
be reimagined for a new generation of players, bridging tradition with the
fast-growing esports landscape.
The
collaboration between HUAWEI AppGallery and Tarbi3ah Challenge combines
AppGallery’s regional platform reach with Tarbi3ah’s strong local following,
enabling the tournament to scale rapidly and attract a broad player base.
Together, the partners are driving deeper community engagement while
contributing to the continued growth of mobile gaming and esports across the
region.
William
Hu, Managing Director of Huawei Consumer Business Group Cloud Service, Middle
East and Africa, said: “Mobile gaming is rapidly evolving across the Middle
East and Africa, with players increasingly seeking competitive formats and
culturally relevant experiences. By supporting initiatives like the Tarbi3ah
Challenge Tournament, HUAWEI AppGalleryis helping bring locally rooted games
such as Baloot into a new, digital-first competitive era, while fostering a
more connected and dynamic gaming ecosystem.”
Joseph
Maroun, General Manager of Awamer Jazeera, a Saudi Arabia-based subsidiary of
Ziipin Technology and producer of Tarbi3ah Challenge, added:
“This
tournament demonstrates the potential of Baloot to evolve beyond casual play
into a structured competitive format. With strong community participation and
the support of HUAWEI AppGallery, we are building a solid foundation for the
future of mobile esports in the region.
Looking
ahead, Tarbi3ah Challenge is committed to expanding its competitive ecosystem
to serve not only Saudi Arabia but also the wider Gulf region, meeting the
growing demand for high-quality, localized esports experiences.” By seamlessly
integrating digital qualifiers with a live final, the tournament underscores
the growing convergence of online and offline gaming experiences. It also
reinforces HUAWEI AppGallery’s role as a key enabler of esports growth in MENA,
supporting both developers and players through innovative initiatives and
partnerships.
As mobile
esports continues to expand across the region, initiatives like the
AGCxTarbi3ah Challenge Tournament are redefining how regional games are played
and experienced—unlocking new opportunities for local talent while bringing
culturally significant games to a broader competitive stage.




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